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Getting Sign-Ups

This guide walks you through building a pipeline of interested players, from zero to a growing waitlist. It covers getting players — for what happens next (keys, invites, and access), see Getting Players Into Your Game.

Every game has one Default Flow — the front door to your playtest. Players who sign up land on its Sign-Up step, then wait on the Waitlist until you invite them. Your homepage sign-up button, player.gg listing, and Discord recommendations all funnel players into this default flow automatically.

So getting sign-ups means three things:

  1. Configure the flow that greets the public.
  2. Make the waitlist worth joining.
  3. Send traffic to it.

Open Flows in your dashboard and select your default flow (out of the box, this is the Playtesters flow). On the Sign-Up step:

  • Enable Sign Ups — nothing works until this is on.
  • Account linking — enable at least one provider beyond email (Discord is a good default) to reduce spam. Require only what you truly need; every required connection costs conversions. You can ask for more accounts later, during onboarding.
  • Sign-up form — add pre-screening questions (hardware, playtime, games played) if you plan to segment players later. A lightweight form converts better; a detailed form segments better. Both are valid — pick based on whether you expect more sign-ups than seats.
  • Custom message — add a short pitch or video. Players who feel something was made for them stick around.

On the Waitlist step, make sure Enable Waitlist is on. This holds players until you invite them — which is what lets you control cohort size and timing.

Then make the wait valuable:

  • Discord — let players join your server directly from their dashboard, and optionally auto-join those who connected Discord at sign-up. This builds your community while players wait.
  • Wishlist call-to-action — ask players to wishlist your game on Steam, Xbox, or PlayStation. A waitlist is a captive audience of exactly the people who will wishlist.
  • Referrals — let players share a referral link, and optionally gamify it with goals and rewards. Your waitlist becomes its own acquisition channel.

Your flow has a unique URL (e.g. https://yourgame.firstlook.gg/signup/playtester) — this is the link you share everywhere. Traffic sources, roughly in order of effort:

  1. Your existing community — Discord, mailing list, social. Post the flow URL.
  2. Your landing page — the homepage sign-up button sends players into the default flow. Make sure branding is set up so the page looks like your game, not a generic form.
  3. player.gg — list your game to reach organic playtesters across the FirstLook network. This is free traffic; see How to List Your Game on player.gg.
  4. Steam page → playtest — if you have a Steam page, point interested players at your flow URL rather than a bare Discord link, so every interested player is captured with contact info and pre-screening answers.

Sign-ups appear in the Players tab immediately, with source attribution so you can see which channel is working. Filter by sign-up form answers with +Add ConditionQuestions to preview the cohorts you’ll invite later.

A waitlist is only useful if players eventually get in. When you’re ready to admit them — with keys granted automatically, not assigned by hand — continue to Getting Players Into Your Game.