Getting Sign-Ups
This guide walks you through building a pipeline of interested players, from zero to a growing waitlist. It covers getting players — for what happens next (keys, invites, and access), see Getting Players Into Your Game.
How sign-ups work in 30 seconds
Section titled “How sign-ups work in 30 seconds”Every game has one Default Flow — the front door to your playtest. Players who sign up land on its Sign-Up step, then wait on the Waitlist until you invite them. Your homepage sign-up button, player.gg listing, and Discord recommendations all funnel players into this default flow automatically.
So getting sign-ups means three things:
- Configure the flow that greets the public.
- Make the waitlist worth joining.
- Send traffic to it.
Step 1: Configure your sign-up step
Section titled “Step 1: Configure your sign-up step”Open Flows in your dashboard and select your default flow (out of the box, this is the Playtesters flow). On the Sign-Up step:
- Enable Sign Ups — nothing works until this is on.
- Account linking — enable at least one provider beyond email (Discord is a good default) to reduce spam. Require only what you truly need; every required connection costs conversions. You can ask for more accounts later, during onboarding.
- Sign-up form — add pre-screening questions (hardware, playtime, games played) if you plan to segment players later. A lightweight form converts better; a detailed form segments better. Both are valid — pick based on whether you expect more sign-ups than seats.
- Custom message — add a short pitch or video. Players who feel something was made for them stick around.
Step 2: Turn on the waitlist
Section titled “Step 2: Turn on the waitlist”On the Waitlist step, make sure Enable Waitlist is on. This holds players until you invite them — which is what lets you control cohort size and timing.
Then make the wait valuable:
- Discord — let players join your server directly from their dashboard, and optionally auto-join those who connected Discord at sign-up. This builds your community while players wait.
- Wishlist call-to-action — ask players to wishlist your game on Steam, Xbox, or PlayStation. A waitlist is a captive audience of exactly the people who will wishlist.
- Referrals — let players share a referral link, and optionally gamify it with goals and rewards. Your waitlist becomes its own acquisition channel.
Step 3: Send traffic to it
Section titled “Step 3: Send traffic to it”Your flow has a unique URL (e.g. https://yourgame.firstlook.gg/signup/playtester) — this is the link you share everywhere. Traffic sources, roughly in order of effort:
- Your existing community — Discord, mailing list, social. Post the flow URL.
- Your landing page — the homepage sign-up button sends players into the default flow. Make sure branding is set up so the page looks like your game, not a generic form.
- player.gg — list your game to reach organic playtesters across the FirstLook network. This is free traffic; see How to List Your Game on player.gg.
- Steam page → playtest — if you have a Steam page, point interested players at your flow URL rather than a bare Discord link, so every interested player is captured with contact info and pre-screening answers.
Step 4: Watch it fill
Section titled “Step 4: Watch it fill”Sign-ups appear in the Players tab immediately, with source attribution so you can see which channel is working. Filter by sign-up form answers with +Add Condition → Questions to preview the cohorts you’ll invite later.
What’s next
Section titled “What’s next”A waitlist is only useful if players eventually get in. When you’re ready to admit them — with keys granted automatically, not assigned by hand — continue to Getting Players Into Your Game.