Game Client API Reference
The Game Client API is what your game build talks to from inside the game: authenticate the current player (for example with a Steam session ticket), report sessions and analytics events, fetch triggered surveys, and read the player's entitlements and rewards state. Calls are always made on behalf of a single, authenticated player — never with an organization API token.
If you use the Unity or Unreal SDK, all of this is wired up for you and you shouldn't need to call these endpoints directly. This reference is for custom engine integrations — see SDK Setup for the happy path.