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Unreal SDK Watermarks

The Unreal SDK can now watermark your playtest builds! When enabled, the SDK overlays each player’s unique code across the screen, tiled at an angle and slowly drifting, with the center of the screen always covered so cropping can’t remove it. If a screenshot or stream leaks, the code traces it back to the exact player and session it came from.

The overlay stays subtle at its default opacity, and you can tune the color, opacity, tile density, angle, and drift in your Unreal project settings. Your game can also listen for the watermark event to let players know their session is watermarked.

See the Unreal SDK docs to get started.

Watermark overlay tiling a player code across the game screen