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Metrics, Statuses & Payouts

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This page explains the numbers and labels you’ll see across the Creators section — what each creator status means, which content counts toward your program and campaigns, how the headline metrics are measured, and how money flows from campaign budgets to creator payouts.

The status column in the Creators → Profiles table shows where each creator stands in your program:

StatusMeaning
AppliedThe creator has signed up to your program and is awaiting your approval.
ActiveThe creator has been approved into your program.
RejectedYou rejected the creator’s application to your program.
TrackingA creator whose content you track but who hasn’t signed up to your program — for example, a prospect you added manually.
UntrackedA creator who has made content that matches your coverage parameters. They have not applied for the program, nor have they been tracked.

You can Approve or Reject applications in bulk from the Profiles table — the number of Applied creators drives the Action needed badge. To skip manual review entirely, turn on Auto-Accept Applications in your creator sign-up settings.

A creator’s status within a campaign is separate from their program status. When a campaign uses the Require Approval join method, creators move through:

StatusMeaning
RequestedThe creator has asked to join the campaign.
JoinedYou approved the request — the creator is in the campaign.
DeniedYou denied the creator’s request to join the campaign.

Manage pending join requests from the campaign’s Creators tab.

”Provided Info” and other player statuses

Section titled “”Provided Info” and other player statuses”

Statuses like Provided Info, Invited, Waitlist, and Onboarded are player onboarding statuses, not creator statuses. You’ll see them wherever a creator is also a player in your game, and they describe progress through your player onboarding flow.

Provided Info specifically means the person accepted their invite, confirmed their email address, and filled in their profile information — but hasn’t finished onboarding yet (for example, they still need to accept an NDA). Player statuses are managed on the Players page.

FirstLook tracks creator content based on the coverage rules you set under Configuration → Creators → Coverage. Each platform is matched differently:

PlatformHow content is matched
TwitchBy game — streams of the IGDB game title(s) you specify.
YouTubeBy channel — content from the specific YouTube channel(s) you specify.
TikTokBy hashtags/tags you specify.

You can add up to 5 filters per platform. Saving coverage changes triggers an immediate re-fetch of content and re-links it to your game, so updated rules take effect right away.

Content reaches your dashboard from four sources:

  • Synced automatically from creators connected to your program.
  • Discovered by FirstLook’s content matching.
  • Manually added via the Add Content button on the Content page.
  • Imported from a CSV via the campaign content import.

Campaigns can apply their own Content Eligibility filters on top of your game-wide coverage, and only content published after the campaign start date counts toward campaign metrics and goals.

If a campaign has Require Review enabled, auto-detected content must be approved before it counts. Content that creators submit manually always requires review, regardless of this setting. When rejecting a submission, you can give one of these reasons:

  • Duplicate content
  • Incorrect tags
  • Inappropriate or offensive
  • Against guidelines
  • Boosting / viewbotting
  • No original content
  • Missing ad disclosure
  • NDA / embargo violation
  • Copyright violation

The KPIs shown on the Content page and campaign dashboards are measured as follows:

MetricWhat it measures
Content CreatedCount of videos and streams published by your creators.
Total ViewsCombined view count across all tracked content.
Hours StreamedTotal stream duration, converted to hours.
Hours WatchedTotal viewer watch-time across streams, in hours.
Average ViewersAverage viewers across streams.
Engagement RateInteractions relative to views, shown as a percentage.

The 14d Posts and Avg Views columns in the creators table cover the last 14 days of activity.

Content syncs automatically once a creator or filter is set up; saving coverage changes triggers an immediate re-fetch and re-link, so you don’t need to wait after adjusting filters.

Why a goal can show 100% but not be claimed

Section titled “Why a goal can show 100% but not be claimed”

Milestone goal rewards are granted by the platform once the target is confirmed — and because VOD view counts recalculate over time, a goal’s progress bar can reach 100% before the reward grant lands. Once the grant goes through, the goal flips to Claimed.

If a creator asks why their goal shows 100% but hasn’t paid out yet, this is almost always the reason: the number they see is live progress, while the grant waits for the target to be confirmed. See Goals for how goals are configured.

Cash payouts come from campaign budgets. Each campaign draws from your studio’s creator budget, and funding that budget includes platform and processing fees on top of the amount available to creators.

A few guardrails apply:

  • You can’t reduce a campaign budget below what’s already been paid out.
  • You can’t reduce it below the largest single goal payout in the campaign.
  • Goals with a cash payout reward require the campaign to have a budget.

Creators cash out from their earnings dashboard, where earnings are shown as Available, Processing, or Paid. The minimum cash-out is $50.

Payout methods — bank transfer, PayPal, and Venmo — are managed through an embedded payouts provider, which also handles tax forms where required.

Gift cards are separate from cash payouts. They’re a goal reward type delivered via Tremendous (enabled per game). Creators claim their gift card via a link.