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Overview

Turn your playtest build into a feedback channel

Section titled “Turn your playtest build into a feedback channel”

The FirstLook SDK drops into your Unreal or Unity project and gives playtesters a way to respond through the game itself. Surveys fire on the gameplay events you choose, like end of match or a player’s third attempt at the same boss. Answers land in your FirstLook dashboard alongside the session and event data the SDK collects on its own.

  • In-game surveys triggered by gameplay events you define, so you ask the right question while the experience is fresh.
  • Automatic session tracking: who played, how long, how often.
  • Custom events for hero picks, match outcomes, loading times, and anything else worth measuring.
  • Onboarding for players you’ve never met. New playtesters appear as Unlinked players on first boot; show them an in-game link or QR code to finish their profile.

Time to first in-game survey: under an afternoon

Section titled “Time to first in-game survey: under an afternoon”

Install the plugin or package and set two URLs. From there the SDK authenticates and starts tracking sessions on its own. Studios typically fire their first in-game survey within an hour of download.

Pick the guide that matches your engine:

CapabilityUnrealUnity
Steam authentication
Google Play authentication
In-game surveys (native UI)
Browser-overlay surveys
Session tracking
Custom counter events
Custom duration events
Onboard Unlinked players