How to Set Up a Steam Playtest
Running a playtest on Steam can feel complicated the first time, but using the Steam Playtest functionality makes the process smoother, more flexible, and easier to control. This guide explains why Steam Playtests are recommended, clears up common misconceptions, walks through how to set them up in Steam and then shows how to use FirstLook to distribute keys and manage tester access.
Why Use Steam Playtest Apps?
Section titled “Why Use Steam Playtest Apps?”Steam Playtests are the preferred way for studios to run playtests because they offer more flexibility, fewer risks, and fewer limitations than traditional key-based approaches.
Common Myths About Steam Playtests
Section titled “Common Myths About Steam Playtests””Playtest Apps shouldn’t be used for confidential testing.”
Section titled “”Playtest Apps shouldn’t be used for confidential testing.””Not true.
Steam Docs make it sound risky to release a playtest app since there is not an NDA in place for play testers. While it is true Playtest Apps do not include NDAs by default, FirstLook easily adds NDA requirements during onboarding.
”You need a fully completed Store Page before you can use Playtest Apps.”
Section titled “”You need a fully completed Store Page before you can use Playtest Apps.””Not true.
A Store Page technically exists but does not need to be public or complete. You only need capsule images and minimal assets for review and using a codename is common practice.
”The Request Access button must be visible on your store page.”
Section titled “”The Request Access button must be visible on your store page.””It doesn’t.
You can hide the Request Access button entirely and distribute access solely through FirstLook.
Setting Up a Steam Playtest
Section titled “Setting Up a Steam Playtest”Follow these steps inside Steamworks:
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Create a Playtest App
Go to your base game’sAssociated Packages & DLCsection and add a new Playtest App. -
Add Required Assets
At minimum, upload Library Capsule and Community Capsule images.
Tip: The Playtest App name cannot be changed after publishing, so if you want to change it - change it now. -
Complete the Review Process
Your app must go through a lightweight Store and Build review. This review typically only checks capsule images and icons. -
Configure Playtest Behavior
Once approved, visit Manage Your Steam Playtest to set visibility and launch permissions:- Playtest Status
- Playable: Players can launch the build
- Not Playable: Access stays in the library but cannot be launched
- Store Visibility
- Visible: Request Access appears on your main game’s store page
- Hidden: The playtest stays invisible
- Signup Type
- Open: No approval needed
- Limited: Players must request access
- Playtest Status
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Request Playtest Keys
Go to Manage Keys → generate the number of keys you need → download and import them into FirstLook.
Need more than 50,000? Submit a Steam support ticket. -
Publish Your Playtest App
Select:
See Release Steps → View Release Options → Prepare for Release → Publish Now -
Start Your Playtest
Once published, your Playtest App is live. -
Turn Off Access Afterward
No need to revoke keys—just change Playtest Status to Not Playable until the next test.

Connecting Steam Playtests to FirstLook
Section titled “Connecting Steam Playtests to FirstLook”Once your Playtest App is ready, FirstLook helps you manage access, distribute keys, and guide players through onboarding.
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Create a Key Type
Add a new Steam key type in Keys and import your Playtest Keys. -
Configure Your Flows
Set up Flows to control your player journey through FirstLook. -
Connect Keys to Roles
Assign the Steam key type to the appropriate Flow Role. -
Invite Players
Use FirstLook’s Invite tools to bring players into your playtest.When they complete onboarding, their Steam Playtest Key is assigned automatically.

Removing Steam Playtest Keys (If Needed)
Section titled “Removing Steam Playtest Keys (If Needed)”In rare cases, you may need to revoke or cycle keys. If so:
Summary
Section titled “Summary”Using Steam Playtests gives you more control, more keys, and fewer risks while FirstLook handles onboarding, NDAs, Discord Access, and key distribution.
This combination gives studios a clean, scalable playtesting workflow with minimal operational overhead.